New
Global Paradigms in InteractivityWe live in an increasingly
interconnected world, yet some of today's devices and applications are still
oriented toward specific national audiences. One example would be different
versions of IKEA's online avatar Anna, mentioned in Rogers, Sharpe, and Preece's
Interaction Design: Beyond Human-Computer Interaction (p. 50). The
avatar is different depending
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New
Global Paradigms in Interactivity
We live in an increasingly
interconnected world, yet some of today's devices and applications are still
oriented toward specific national audiences. One example would be different
versions of IKEA's online avatar Anna, mentioned in Rogers, Sharpe, and Preece's
Interaction Design: Beyond Human-Computer Interaction (p. 50). The
avatar is different depending on whether the user is in the United States or
the United Kingdom. America has had a dominant influence on global graphic
representations that appear online. However, other cultures may impact
America's visual media. Anime is as an important part of Japan's media culture.
An earlier generation of American
kids interested in Pokemon may impact our future acceptance of non-American
avatars.
Discussion
Questions
- Will American computer users become increasingly open
to avatars from other countries entering our everyday online experience?
- Could the acceptance of foreign-born avatars impact how
Americans interact with technology in their lives?
- How will native-born avatars differ from those being
introduced to us from other countries?
Response
Guidelines
Respond to at least one other
learner's posting with thoughtful, insightful, and helpful comments. You are
expected to respond with at least three paragraphs of three sentences each.
Reference
Rogers, Y., Sharp, H., & Preece,
J. (2011). Interaction design: Beyond human-computer interaction (3rd
ed.). New York, NY: Wiley. ISBN: 9780470665763
One page with references
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